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  1. ASCII vs ISO

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  2. Underwater scene

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  3. Camouflage shader

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  4. ODE Solvers

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  5. Modelling in VEX

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  6. onoise() vs anoise

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  7. VEX Glass

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  8. Tcl/Tk version

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  9. intercept a direction

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  10. Where to get shaders

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  11. time on vops

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