Shaders
Pinned GlassStarted by Mario Marengo, 10 Jun 2006 |
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Pinned Od[force] Shaders SceneStarted by Marc, 15 Jun 2007 |
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Pinned Shader Forum GuidelinesStarted by Jason, 26 May 2006 |
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displacement shader problem on fractured objectStarted by azman, 15 Jun 2013 |
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The mirror material?Started by cgstar, 16 Jun 2013 |
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Surface Uber ShaderStarted by slayerk, 04 Feb 2012 |
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Mantra PBR - light/object scoping at shader levelStarted by stevegh, 24 May 2013 |
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documentation on creating an ocean shaderStarted by bhaveshpandey, 27 Jul 2011 |
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new PBR shader features in H12.5Started by danylyon, 26 Mar 2013 |
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MERL BRDF DatabaseStarted by ChristianW, 31 Aug 2012 |
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Shader in vopsopStarted by Raman, 09 May 2013 |
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Creating a shader with a COPs network in itStarted by jim c, 07 May 2013 |
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get attribute at UV position.Started by danylyon, 06 May 2013 |
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Point clouds and shadersStarted by woodenduck, 07 May 2013 |
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VEX - > Ramp #pragma groupingStarted by stevegh, 06 May 2013 |
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Shading Layers inside vexStarted by stevegh, 03 May 2013 |
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Converting a good Velvet renderman shader for using with MantraStarted by Farsheed Ashouri, 24 Apr 2013 |
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Wrong programming or Bug?Started by danylyon, 28 Apr 2013 |
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SSS-/Mantra Shader questionsStarted by FromHell, 30 Jan 2013 |
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Sign() function for vector type in VEXStarted by Hazoc, 14 Apr 2013 |
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