Hello all I'm extremely new to houdini's character rigging so my apologies for the pedestrian question,
I'm using the autorig tools and trying to alter the different capture regions before I animate my character.
I made an auto rig and brought in my geometry.
I've then pressed the create rig button, which creates the animation and deform rigs.
I go to 'skin' node within the biped deform rig and switch the display flag on the capture bones node so I can edit the capture regions without
deforming the geometry.
This I can do with spine bones head neck shoulders and arm bones.
But for some reason I can't edit the leg foot and hand bones in the display , I have to resort to altering them in the deform regions parameters for each of them.
Is there a way of activating them for editing in the display?
Thanks
John

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