Hi,
Shortly I am about to start my MFA thesis short animation and really would like to avoid Maya for the modeling end of life. I would like to model the non procedural stuff in Modo and detail it in ZBrush. Then animate and render in Houdini using Mantra. My thesis emphasis is on dynamics, particle sims, and procedural animation so I would like to do as much as possible in Houdini.
Can anyone comment on this pipeline?
Thank you.

Sign In
Register
Help

MultiQuote
