custom bsdf function for PBR?
Posted 28 April 2010 - 03:32 AM
I try to extend it to be used in PBR. However, the anisotropic implementation in 3delight's shader is the same as mental ray's mia_material, but different than PBR's ashikhmin() model.
Is it possible to write your own bsdf model?
Posted 30 October 2010 - 01:14 AM
*edit* not possible
Edited by bw5013, 02 November 2010 - 07:56 PM.
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