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Rounded Fur/Hair solution?


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#13 dennis.weil

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Posted 19 February 2012 - 04:53 AM

Try to enable the Shade Curves as Surfaces "vm_curvesurface" parameter on the hair object. You can find it under Render>Dicing>Shade Curves as Surfaces. It enables the shading of several points across the surface (mouse over the parameter to read the full description). This should do the trick  :)

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#14 jesschaco

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Posted 19 February 2012 - 05:00 AM

View Postdennis.weil, on 19 February 2012 - 04:53 AM, said:

Try to enable the Shade Curves as Surfaces "vm_curvesurface" parameter on the hair object. You can find it under Render>Dicing>Shade Curves as Surfaces. It enables the shading of several points across the surface (mouse over the parameter to read the full description). This should do the trick  :)

-dennis


Yay it worked!!! Thank you Dennis! Now I can finally go to sleep worry free! :D

#15 jesschaco

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Posted 19 February 2012 - 01:33 PM

View Postjesschaco, on 19 February 2012 - 05:00 AM, said:

Yay it worked!!! Thank you Dennis! Now I can finally go to sleep worry free! :D

hmm...well, actually it didn't entirely work....This works under micropolygon rendering. But when I try to render it with PBR....it is rendering flat strands again....:( any ideas?

#16 dennis.weil

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Posted 20 February 2012 - 04:44 AM

Is it really necessary for you to render with PBR? MP is a lot faster and the preferred way of rendering fur in Houndini 11. What is it exactly that you are trying to achieve?
Maybe post another hip file which showcases your problem.

-dennis

#17 jesschaco

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Posted 20 February 2012 - 10:18 PM

View Postdennis.weil, on 20 February 2012 - 04:44 AM, said:

Is it really necessary for you to render with PBR? MP is a lot faster and the preferred way of rendering fur in Houndini 11. What is it exactly that you are trying to achieve?
Maybe post another hip file which showcases your problem.

-dennis

For my scene, it involves water getting spilled on the carpet. As the carpet absorbs the water it gradually deforms and turns in to soil from which grass and flower will grow out. The scene is rendered with PBR,that's why I was troubling with rendering the carpet fur over PBR. Since the shot of the carpet is fairly close, that's why I need to get the details of the strands of the fur. The distance is somewhat close to the reference photo i attached here.....

Edited by jesschaco, 20 February 2012 - 10:26 PM.


#18 jesschaco

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Posted 20 February 2012 - 10:27 PM

don't know why it doesn't let me attach the reference photo, but here is the link :)

https://picasaweb.go...472015252117378

Edited by jesschaco, 20 February 2012 - 10:29 PM.





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