Vinz9, on 21 July 2010 - 03:46 AM, said:
Hi, I thought you could only do iterative stuff like a solver in Pops or Dops (or sops in dops with the sop solver but I don't think it's what you're talking about). I know the maya API but not the HDK, so it must be possible to have a SOP which resets on a starting frame and then do some calculations iteratively then.
But I guess then it has to be a black box operator.
You can definitile do it in HDK.
And yes, the counterpart of doing everything in the SOP land is that is a kind of a blackbox.
But I think that having fast ans simple solvers in SOPs will make our lives a lot easier. I love to have ParticleSOP, and all the crazyness you can do with exp
ressions, point attributes, etc ...
For some stuff is a good solution. The same can be done for RBD, cloth, fluids, etc ....
Just imagine having a new version of the SpringSOP with a fast solver whith the same inputs as in the particle SOP. You can probably do 80% of your colth sims there. And you can build a lightweight, blackbox solution in SOP, and a heavy flexible solution in DOPs.
This will be a really really good feature for Houdini.