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fbx animation export from houdini with changing point counts randomly


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#1 katisss

katisss

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Posted 25 July 2010 - 06:33 PM

hi,
we have fbx animation export from houdini(maya compatible) with changing point counts randomly failing.
The dialogue closes, no errors just exports geometry but no animation.
Exporting to obj and reimporting helps but its still strange.
We triangulated and made sure normals and topology are ok.
Any experience what is causing this anyone?

Edited by katisss, 26 July 2010 - 07:29 PM.





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