I can't create different clouds on different objects because then houdini asks me for the SOP that contains the geometry to render the i3d file...
If I create different clouds inside the same OBJ and then merge them together, the i3d texture doesn't work properly.. all I get is a veeery small little cloud, instead of the majestic clouds I had created :|
I couldn't think of a way to create different textures for different clouds, unless I applied many Atmosphere objects..
Any suggestions on the most efective way to do this?...
Thanks for all the help guys
Tiago
EDIT: btw, I'm creating the clouds by copying a metaball to an extruded and edited box.. this works great for just one cloud!











