I know the thread is old, but I am trying to reconstruct this same method in 10 without the use of volume from attribute (passing a custom velocity into my volume). I've done the same thing in 11, and its fairly easy and works great. Where I'm working we are still running H10. Any ideas? Thanks!
particle opacity to isoOffset
13 replies to this topic
Posted 26 September 2011 - 02:51 AM
You should be able to use point clouds in a volume vop instead of volume from attrib. H10 don't wanna boot on my system tho so can't see what is actually available to use.
This is either a really smart move or by far the stupidest thing that we have ever tried.
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