Volume Modeling Plug-in
Posted 20 June 2011 - 03:53 PM
Posted 23 April 2012 - 10:44 PM
I've still managed to add quite a few features and split the whole thing into a volume modeling suite comprised of the following plugins:
fillWithClouds: uses points to instance volume clouds.
fillWithWisps: uses points to instance children points of the original points.
fillWithSurfaceWisps: uses quad meshes to instance children points on the surface.
fillWithCurves: uses input curves to fill the volume.
These are all using a custom Perlin noise with roughness set to 0.5 and no more than 4 octaves.
These are still in beta but I've made a compilation video showing them all. Enjoy.
PS: I used ffmpeg so some images are stretched because they were flipbooked at different resolutions.
Edited by rony, 23 April 2012 - 10:46 PM.
Posted 23 April 2012 - 11:51 PM
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein.
Posted 02 May 2012 - 10:00 PM
fillWithCurves which uses a curve primitive with Normals and an up vector and generates a volume. The tornado is basically static curves with noise offset.
and fillWithWisps which scatters points around every input point.
These are the first tests with some new tests of the other plugins:
Posted 03 May 2012 - 01:39 AM
Edited by Netvudu, 03 May 2012 - 01:40 AM.
Posted 16 May 2012 - 11:37 PM
It's on my website for Linux.
Posted 17 May 2012 - 12:14 AM
Plus I've added motion blur calculation into the density itself instead of vel.(xyz).
Posted 17 May 2012 - 04:15 AM
Posted 17 May 2012 - 05:05 PM
The reason why I am not supporting windows anymore is because Sidefx switched to Visual Studio 2008 (VC9) to compile Houdini 12. I only have Visual Studio 2005 (VC8). The express edition only compiles 32 bit code so for the time being I'm putting it on hold.
Posted 09 July 2012 - 11:41 PM
Here are 2 images rendered in high res of a surface wisps volume.
The resolution is 1000x1000x500.
The first is saved with alpha, the second, without.
Edited by rony, 10 July 2012 - 12:04 AM.
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