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Volume Modeling Plug-in


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#13 rony

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Posted 20 June 2011 - 03:53 PM

I haven't had enough time to do drastic additions to this but I did add color attribute support so you can color the volume with point color now.

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#14 rony

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Posted 23 April 2012 - 10:44 PM

So it's been a while and I apologize for making people wait but the plugin has matured slowly due to a very busy production schedule.

I've still managed to add quite a few features and split the whole thing into a volume modeling suite comprised of the following plugins:

fillWithClouds:       uses points to instance volume clouds.
fillWithWisps:        uses points to instance children points of the original points.
fillWithSurfaceWisps: uses quad meshes to instance children points on the surface.
fillWithCurves:       uses input curves to fill the volume.

These are all using a custom Perlin noise with roughness set to 0.5 and no more than 4 octaves.

These are still in beta but I've made a compilation video showing them all.  Enjoy.

PS: I used ffmpeg so some images are stretched because they were flipbooked at  different resolutions.

Cheers,
Ron

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Edited by rony, 23 April 2012 - 10:46 PM.


#15 Matt_K

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Posted 23 April 2012 - 11:51 PM

Nice! I look forward to seeing more.

Matt.
---------------------------------------------------------------------------------------------------------------------------
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein.

#16 freaq

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Posted 24 April 2012 - 05:10 AM

great stuff look forward to testing when I get home!!!

#17 nieming

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Posted 27 April 2012 - 09:19 AM

cool job! Amazing

#18 rony

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Posted 02 May 2012 - 10:00 PM

Thanks for the comments.  Here's 2 additions to the plugins:

fillWithCurves which uses a curve primitive with Normals and an up vector and generates a volume.  The tornado is basically static curves with noise offset.

and fillWithWisps which scatters points around every input point.

These are the first tests with some new tests of the other plugins:
https://vimeo.com/41267296

#19 Netvudu

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Posted 03 May 2012 - 01:39 AM

that looks pretty useful!Will you release it?

Edited by Netvudu, 03 May 2012 - 01:40 AM.


#20 rony

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Posted 16 May 2012 - 11:37 PM

View PostNetvudu, on 03 May 2012 - 01:39 AM, said:

that looks pretty useful!Will you release it?

It's on my website for Linux.

#21 rony

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Posted 17 May 2012 - 12:14 AM

For today's wisps test I give you a spaghetti volume
Plus I've added motion blur calculation into the density itself instead of vel.(xyz).

Attached Thumbnails

  • spaghetti_volume.png
  • spaghetti_volume_velocity_bake_1.png
  • spaghetti_volume_velocity_bake_2.png


#22 Netvudu

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Posted 17 May 2012 - 04:15 AM

View Postrony, on 16 May 2012 - 11:37 PM, said:

It's on my website for Linux.
ah, ok. I can only use Win64 for my personal stuff, but it´s only logical that you work it on Linux. Maybe there will be a Windows version when it´s finished?  :)

#23 rony

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Posted 17 May 2012 - 05:05 PM

View PostNetvudu, on 17 May 2012 - 04:15 AM, said:

ah, ok. I can only use Win64 for my personal stuff, but it´s only logical that you work it on Linux. Maybe there will be a Windows version when it´s finished?  :)

The reason why I am not supporting windows anymore is because Sidefx switched to Visual Studio 2008 (VC9) to compile Houdini 12.  I only have Visual Studio 2005 (VC8).  The express edition only compiles 32 bit code so for the time being I'm putting it on hold.

Cheers,
Ron

#24 rony

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Posted 09 July 2012 - 11:41 PM

It's been a while since I've posted anything and since I just bought an HD non commercial license I decided to give it a shot.

Here are 2 images rendered in high res of a surface wisps volume.
The resolution is 1000x1000x500.

The first is saved with alpha, the second, without.

Cheers,
Ron

Attached Thumbnails

  • surfaceWisps_test_ALPHA.png
  • surfaceWisps_test.png

Edited by rony, 10 July 2012 - 12:04 AM.





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