I'm working on a project which requires me to build a molten shader, but it's displacement bound isn't going away despite installing displacement bound parameter.
It only appears at an angle then goes away when the camera looks at it head on, it kinda make sense since they are being pulled along Y-axis but i could be wrong.
Checked the normals on the grids, they are perfectly fine & i switched "UVProject SOP" from Point to Vertice - it appears that's not the problem.
Finally tried increasing Displacement Bound much higher than Scale, no good either.
A render to help visualize the problem,
Attached my hip file, anybody kind enough to take a peek at it? ><