Volume from Attribute in H10
Posted 26 September 2011 - 05:28 AM
Posted 26 September 2011 - 05:34 AM
Gonna see if I can get H10 running and make an example.
EDIT: Nope, just keeps crashing.
EDIT2: http://forums.odforc...ring-particles/ This got lots of examples on how to do the whole point cloud shebang.
Edited by Erik_JE, 26 September 2011 - 06:51 AM.
Posted 26 September 2011 - 06:23 AM
empty volume container which will update as particles expand / contract.
You can then use a volume vop to populate this empty volume with some density data (using
pc lookup methods).
I tried this on H11 so not absolutely sure if that will work with H10 without
It might crash if you dont have any defined domain/bounds for your volume.
Posted 27 September 2011 - 12:50 AM
Posted 27 September 2011 - 01:32 AM
Posted 27 September 2011 - 02:19 AM
the volumetric shader level?
In H11 you have volume visualisation node which helps with visualisations.
If you want to visualise it in H10, you could import it in DOPs and use its visualisation?
(create an empty object, attach the field using sop vector fields, and then visualise it??)
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