Nuke Deep Compositing
Posted 14 November 2011 - 09:31 AM
Posted 14 November 2011 - 10:38 AM
Posted 14 November 2011 - 09:24 PM
DT- 10 ways to work faster in NUKE
In these NUKE tutorials, we’ll learn ten tips and tricks to work faster in NUKE, from proxies to expressions to python to render commands. Some of these tips will be obvious, like using proxies and the region of interest to speed up viewer performance. Others will be a bit more complex like building an expensive node disable-enable expression control system tied into our write nodes using Python commands. We'll also learn how most 3D applications create EXR files and ways we can increase performance by re-rendering them out of NUKE in its' preferred format. Finally we'll look at a cheap way to improve our motion blur from NUKE's 3D system using a combination of samples and vector blurs.
Posted 15 November 2011 - 11:49 AM
Posted 15 November 2011 - 03:00 PM
I think cortex is just a lib tho that includes rat reading and dtex writing so you need to write a small app if you only wanna convert your files that read and writes.
This is just guesses as I havent actually tried it myself.
Posted 19 May 2012 - 02:23 AM
You the man!
This is great, this was sorely needed as exr2 lags and lags..
Posted 19 May 2012 - 06:43 AM
Thank you! I think you'll get quite a lot of response on the nuke list if there's a compiled windows version Hint hint
Good work, and thanks for making it open source.
Posted 21 May 2012 - 12:20 AM
Yes, eetu, I couldn't wait longer myself, so I made first move.
The clocks had ceased their chiming, and the deep river ran on.
Posted 21 May 2012 - 12:59 AM
I took a quick look, and that might be problematic.
Nuke plugins want to be compiled with vc8 (vs2005) and Houdini plugins with vc9 (vs2008).
Dunno if there's a way around that.
Posted 21 May 2012 - 03:24 AM
Edited by theotheo, 21 May 2012 - 03:39 AM.
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