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Nuke Deep Compositing


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#13 symek

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Posted 22 May 2012 - 12:50 AM

View Posteetu, on 21 May 2012 - 12:59 AM, said:

I took a quick look, and that might be problematic.
Nuke plugins want to be compiled with vc8 (vs2005) and Houdini plugins with vc9 (vs2008).

Dunno if there's a way around that.

Hmm, that means we (you?) could try to compile against H11. It might cause an issue with available licenses, but at least it could work for someone on Windows.
(...) It was late, late in the evening, the lovers they were gone;
The clocks had ceased their chiming, and the deep river ran on.

#14 eetu

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Posted 22 May 2012 - 02:57 AM

View PostSYmek, on 22 May 2012 - 12:50 AM, said:

Hmm, that means we (you?) could try to compile against H11. It might cause an issue with available licenses, but at least it could work for someone on Windows.

Ah, not a bad idea, that.

With some blind poking I got it to build with H12, but in Nuke the ratReader.dll raises a
Runtime Error!
R6034
An application has made an attempt to load the C runtime library incorrectly.
which sounds like it could be a msvcrt80.dll vs msvcrt90.dll thing.
A shitty theory is better than no theory at all

#15 eetu

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Posted 22 May 2012 - 04:24 AM

View PostSYmek, on 22 May 2012 - 12:50 AM, said:

Hmm, that means we (you?) could try to compile against H11.

You were right, of course. 11.1.264 seems to be the last win64 vc8 build available on the download page, and it works with that.

rat->getWorldtoNDC() and rat->getCameraToNDC() seem to be missing from 11.1 so I just commented them out. Also, the 11.1 libUT.dll, libPXL.dll and libIMG.dll have to be on $PATH.

So, for the adventurous soul, here's a win64 build.
A shitty theory is better than no theory at all

#16 symek

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Posted 22 May 2012 - 01:03 PM

View Posteetu, on 22 May 2012 - 04:24 AM, said:

rat->getWorldtoNDC() and rat->getCameraToNDC() seem to be missing from 11.1 so I just commented them out. Also, the 11.1 libUT.dll, libPXL.dll and libIMG.dll have to be on $PATH.

Thanks eetu!
I adjusted the code for H11. Thanks for a hint!

skk.
(...) It was late, late in the evening, the lovers they were gone;
The clocks had ceased their chiming, and the deep river ran on.

#17 michaelw

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Posted 23 May 2012 - 09:38 PM

Hi SYmek,

I compiled it with no error messages, but when I try to open the .rat file in Nuke I got the error message below:
Read error: libHoudiniUT.so: cannot open shared object file:No such file or directory

Nuke6.3v2
Houdini 12.0.581/Houdini 12.0.634

#18 eetu

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Posted 23 May 2012 - 09:50 PM

View Postmichaelw, on 23 May 2012 - 09:38 PM, said:

I compiled it with no error messages, but when I try to open the .rat file in Nuke I got the error message below:
Read error: libHoudiniUT.so: cannot open shared object file:No such file or directory

Did you run the houdini_setup script in houdini install dir?
A shitty theory is better than no theory at all

#19 symek

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Posted 24 May 2012 - 12:36 AM

View Postmichaelw, on 23 May 2012 - 09:38 PM, said:

Hi SYmek,

I compiled it with no error messages, but when I try to open the .rat file in Nuke I got the error message below:
Read error: libHoudiniUT.so: cannot open shared object file:No such file or directory

Quote

  • Append to or export $LD_LIBRARY_PATH with Houdini's dso libraries:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HFS/dsolib


Edited by SYmek, 24 May 2012 - 12:39 AM.

(...) It was late, late in the evening, the lovers they were gone;
The clocks had ceased their chiming, and the deep river ran on.

#20 mikew

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Posted 24 May 2012 - 07:37 AM

Quote

Did you run the houdini_setup script in houdini install dir?
Hi eetu, yes I ran the houdini_setup script already and Houdini environment is initialized.

Quote

Append to or export $LD_LIBRARY_PATH with Houdini's dso libraries
HI SYmek, I already set this variable but don't know where I did wrong
Thanks anyway.

#21 eetu

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Posted 19 June 2012 - 12:16 AM

Looks like the openexr2 beta1 source is up at github: https://github.com/o...penexr/branches
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#22 melazoma

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Posted 22 June 2012 - 03:04 AM

A little late to the game, but OMG it's working! Thank you Szymon!
Nuke 6.3v8 / Houdini 12.0.634 on Fedora 14.

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#23 symek

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Posted 01 February 2013 - 04:26 AM

rat4nuke now compiles with Nuke7.0 (tested with N7.0v4 and H12.1.185).

Edited by SYmek, 01 February 2013 - 04:27 AM.

(...) It was late, late in the evening, the lovers they were gone;
The clocks had ceased their chiming, and the deep river ran on.

#24 Ostap

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Posted 01 February 2013 - 08:31 AM

Thank you for your support.




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