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Problem in importing fbx format model from maya to hudini.


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#1 neo_morpheous

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Posted 14 November 2011 - 10:35 AM

Hello houdinics,

I am facing a problem in imorting a character model from maya to houdini.
I have made a 3D character in maya, model is divided into groups like head, legs, hands in maya outliner.

I have tried with obj format. Obj format is working fine for maya export and houdini import. But it doesnt come with all separate groups. It makes a single mesh/object. So i tried with .fbx format. exporting from maya is working but importing that fbx file to houdini is not working.

My steps were:
=================
At maya..

-- selected all groups from maya outliner, deleted all history.
-- File-> export select -> path and name -> export

Success..!!

At houdini....

-- I made geometry node at scene level.
-- inside geometry node i am trying to import 3D model through File node.
-- It doesnt show any error but it doesnt import even a single vertex.


So Can anybody please explain HOW TO IMPORT 3D MODEL FROM MAYA TO HOUDINI WITH ALL GROUPS...??

===============================================================

For experiment i am attaching a very basic file so anyone of you can try this at any moment and guide me...

-- file is a basic maya file with 3 groups ( sphere, cone, box ).
-- another file is fbx export


Houdini version: 11.0.658
Maya Version : 2011

#2 neo_morpheous

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Posted 14 November 2011 - 10:43 AM

Forgot to attach file in previous post. So attaching files here. Please check.  Attached File  test.rar   25.66K   28 downloads

#3 stevenong

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Posted 14 November 2011 - 01:02 PM

Please don't cross post as most will vist both Sidefx forums & odforce.

Cheers!
steven

#4 DanBode

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Posted 14 November 2011 - 06:20 PM

For importing FBX files into Houdini it's usually easiest to go to File > Import > Filmbox FBX on the menu bar.

Also if you middle mouse on the file node that you used to import your .obj you should see all of your groups and each separate piece of geometry from Maya as a primitive group in Houdini.




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