Is it possible to shoot a finite number of particle from a location?
Started by Prabu, Nov 25 2011 03:09 AM
4 replies to this topic
#1
Posted 25 November 2011 - 03:09 AM
Hi,
Is there a way to do this?
* Shoot finite number(ie 1000000) of particle from a location in a scene in a time instance.
* It should collide with other objects in the scene and settle.
(something similar to shooting photon from light source for example caustic photon after reflection or refraction it settle in the scene)
-Prabu
Is there a way to do this?
* Shoot finite number(ie 1000000) of particle from a location in a scene in a time instance.
* It should collide with other objects in the scene and settle.
(something similar to shooting photon from light source for example caustic photon after reflection or refraction it settle in the scene)
-Prabu
#2
Posted 25 November 2011 - 04:35 AM
Hi Prabu,
maybe this is what you're looking for about particles creation:
For collisions, use COLLISION pop.
If you're looking for knowledge, I strongly suggest you to watch the wonderful videos of Peter Quint here:
PETER QUINT on Vimeo
and give a look also here:
Houdini Tutorial Database
Happy magic!
P.S. I see you're in Bournemouth: are you studying at Bournemouth University?
maybe this is what you're looking for about particles creation:
- create a POPNET
- inside it create a LOCATION operator
- put coordinates for particles origin
- under BIRTH tab, put CONST. ACTIVATION to 0 (zero)
- IMPULSE BIRTH RATE to how many particles you need
- IMPULSE ACTIVATION set a formula, for example, if you want particles to born from frame 4 to frame 10, put $FF>4 && $FF<10
For collisions, use COLLISION pop.
If you're looking for knowledge, I strongly suggest you to watch the wonderful videos of Peter Quint here:
PETER QUINT on Vimeo
and give a look also here:
Houdini Tutorial Database
Happy magic!
P.S. I see you're in Bournemouth: are you studying at Bournemouth University?
Edited by thinkinmonkey, 25 November 2011 - 04:37 AM.
#4
Posted 26 November 2011 - 03:12 PM
thinkinmonkey, on 25 November 2011 - 04:35 AM, said:
Hi Prabu,
maybe this is what you're looking for about particles creation:
For collisions, use COLLISION pop.
maybe this is what you're looking for about particles creation:
- create a POPNET
- inside it create a LOCATION operator
- put coordinates for particles origin
- under BIRTH tab, put CONST. ACTIVATION to 0 (zero)
- IMPULSE BIRTH RATE to how many particles you need
- IMPULSE ACTIVATION set a formula, for example, if you want particles to born from frame 4 to frame 10, put $FF>4 && $FF<10
For collisions, use COLLISION pop.
Exactly what i was looking for.
Is there a way to run simulation without playing in time line? (ie In single frame getting the end result of simulation. May be after cooking node)
thinkinmonkey, on 25 November 2011 - 04:35 AM, said:
If you're looking for knowledge, I strongly suggest you to watch the wonderful videos of Peter Quint here:
PETER QUINT on Vimeo
PETER QUINT on Vimeo
Great tutorials.....
thinkinmonkey, on 25 November 2011 - 04:35 AM, said:
P.S. I see you're in Bournemouth: are you studying at Bournemouth University?
Edited by Prabu, 26 November 2011 - 03:13 PM.
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