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seaplane landing


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#1 jason_slab

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Posted 16 December 2011 - 08:33 AM

hey

a little project I've been working on. :)
the plane is modeled in Houdini, i used HOT for the wide ocean and Naiad for the fluid sims and spray.
all the passes are rendered with PBR. comped in Nuke.

View on Vimeo.


render times:
all rendered at 1080p

plane between 9mins and 20 mins a frame
white water(splash ballistics) between 4mins and 8mins a frame
forground ocean(sim'd fluid) between 15mins and 20mins a frame
background ocean(HOT) between 9mins and 15mins a frame

render times vary due to different render farm machines
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#2 Andz

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Posted 16 December 2011 - 09:22 AM

Wow, that looks terrific Jason, congratulations!
Andz
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#3 hatrick

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Posted 16 December 2011 - 11:29 AM

wow great render and sim! maybe we could feel the water a bit more when the plane hits the surface, some peaks in the animation of the plane for example ...

cheers

L

View PostAndz, on 16 December 2011 - 09:22 AM, said:

Wow, that looks terrific Jason, congratulations!


#4 Netvudu

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Posted 16 December 2011 - 12:10 PM

That´s VERY nice.
There should be some nice Naiad vs FLIP comparisons when H12 goes gold. I like most tests I´ve seen from Naiad sims, but I´m still pretty reluctant to go to sim on some other package to do what we got in Houdini already...

#5 Ezz

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Posted 16 December 2011 - 01:02 PM

Hi Jason

Very nice indeed :-)

Cheers

Erik

#6 LaidlawFX

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Posted 16 December 2011 - 07:50 PM

Nice
Slash and hack!!! ...standing on the shoulders of giants isn't a good battle cry...

#7 vectorblur

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Posted 16 December 2011 - 10:24 PM

Very well done Jason.

This Reminds me of tintin's seaplane shooting sequence. Like it Very Nice :)

Cheers!!
Eh *munch munch* what sop, doc?

#8 jason_slab

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Posted 16 December 2011 - 10:37 PM

View PostNetvudu, on 16 December 2011 - 12:10 PM, said:

That´s VERY nice.
There should be some nice Naiad vs FLIP comparisons when H12 goes gold. I like most tests I´ve seen from Naiad sims, but I´m still pretty reluctant to go to sim on some other package to do what we got in Houdini already...

Thx everyone

Fron what i've tested while flip is great, Naiad is still much better, especially when it comes to memory usage at high particle counts, I also find Naiad producers more stable sims, and the viscosity is really solid. That being said I havnt had a chance to look at flip in 12 yet ;)
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#9 Matt_K

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Posted 16 December 2011 - 11:15 PM

Hey Jason!
Been awesome watching the progress on this, and the final version really is amazing!
So when are the Naiad masterclasses starting?  :P

Matt.

PS: Hope your holiday is awesome!
---------------------------------------------------------------------------------------------------------------------------
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein.

#10 jason_slab

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Posted 17 December 2011 - 01:57 AM

View PostMatt_K, on 16 December 2011 - 11:15 PM, said:

Hey Jason!
Been awesome watching the progress on this, and the final version really is amazing!
So when are the Naiad masterclasses starting?  :P

Matt.

PS: Hope your holiday is awesome!

ahh thx Matt
hehe the masterclasses should start as soon as Ralph get his act together.. :)

and thx you have a great holiday to!
j
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#11 Sifis

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Posted 17 December 2011 - 03:52 AM

Just amazing... Specially the sea foam part.

#12 chumbuk

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Posted 17 December 2011 - 10:12 PM

Wow! Coolest shot!!!




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