i have a animation .i want the animation to be played from frame10.how can i do that?
stepping up animation
Started by Omy, Jan 12 2012 02:47 AM
5 replies to this topic
#1
Posted 12 January 2012 - 02:47 AM
#2
Posted 12 January 2012 - 02:56 AM
Move the keys :-).
- One solution is to add an expression in the channelbox (like translateX + 10).
- One is to move to open the curveditor (motion view in Houdini).
- One is to parent the object to a translate null (object) and then translate that object + 10.
Sorry for some different names (coming from Maya...).
Hope that helps!
//Anders
- One solution is to add an expression in the channelbox (like translateX + 10).
- One is to move to open the curveditor (motion view in Houdini).
- One is to parent the object to a translate null (object) and then translate that object + 10.
Sorry for some different names (coming from Maya...).
Hope that helps!
//Anders
#3
Posted 12 January 2012 - 04:18 AM
dynamoanders, on 12 January 2012 - 02:56 AM, said:
Move the keys :-).
- One solution is to add an expression in the channelbox (like translateX + 10).
- One is to move to open the curveditor (motion view in Houdini).
- One is to parent the object to a translate null (object) and then translate that object + 10.
Sorry for some different names (coming from Maya...).
Hope that helps!
//Anders
- One solution is to add an expression in the channelbox (like translateX + 10).
- One is to move to open the curveditor (motion view in Houdini).
- One is to parent the object to a translate null (object) and then translate that object + 10.
Sorry for some different names (coming from Maya...).
Hope that helps!
//Anders
Wut? Hej Svensk!
If I understood Omy he wants the animation to start at frame 10. Easiest is probably to write it out and then offset it in the File node or using one of the Time nodes.
This is either a really smart move or by far the stupidest thing that we have ever tried.
#4
Posted 12 January 2012 - 06:52 AM
Omy, on 12 January 2012 - 02:47 AM, said:
i have a animation .i want the animation to be played from frame10.how can i do that?
if your fileseq is named like following:
test.001.bgeo
test.002.bgeo
test.003.bgeo
...
test.050.bgeo
you could use something like following in file sop.
$HIP/test.`padzero(3,$F+10)`.bgeo
similarly if you want to delay it just subtract the desired number.
you might have to clamp it too so it does not throw the missing frame error.
Cheers,
Eh *munch munch* what sop, doc?
#5
Posted 12 January 2012 - 05:29 PM
Maybe Timeshift SOP?
#6
Posted 20 January 2012 - 02:53 AM
Erik_JE, on 12 January 2012 - 04:18 AM, said:
Wut? Hej Svensk!
If I understood Omy he wants the animation to start at frame 10. Easiest is probably to write it out and then offset it in the File node or using one of the Time nodes.
If I understood Omy he wants the animation to start at frame 10. Easiest is probably to write it out and then offset it in the File node or using one of the Time nodes.
Yep, hallå hallå.
Nice to see some Swedes here. There aren´t too many of us here in this universe (or in total anywhere :-)).
Always nice to read you posts by the way Erik_JE, you always have some nice understanding of things!
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