However when I feed in my geometry from disc, it converts it into a bunch of NURBs surfaces, 1 per polygon. I can't figure out what's causing this or how to fix it. The geo is mad of 52 polygons, equivalent to a Grid SOP set to 5 rows, 14 columns.
I thought the problem might be related to the point order, but even if I create a 5X14 grid, and then apply a sort SOP set to random points, and the napply the Convert, I still get 1 single NURBs surface. Any thoughts on how to fix this?