I'm having a little problem with digital asset geometry, and was wondering/hoping someone on here might be able to point me in the right direction for a solution.
Basically, I've created my own digital asset of an object, and after installing the otl in a new scene & creating the node, I'm animating it along a nurbs curve around some obstacles.
My problem is, as my asset is moving along the curve, the individual geometry elements within it are 'jittering' as if they are not connected. (They look as though they are slipping over each others surfaces.)
I have tried resampling & refining the curve, hoping that the added points would maybe 'smooth' it out, but it has no effect whatsoever. Neither does converting the resampled curve back to a bezier/nurbs... that just creates far too many points for my machine to handle.
I've also tried creating a null & using the lag animation tool to make the object follow it... Again, this has no effect on the jittering.
My asset is set to be non-editable, and none of the interior geometry paramaters have visible changes to them (greyed out). And I haven't implemented any rand or fit / fit01 expressions anywhere in my scene. (I only mention this because the jittering looks similar to a fit01 expression with extremely low min/max values has been applied to the geometry.).
My only thought at the moment is that the object has a default scale of 1, while it is traveling over 6000 distance units along the curve. But, I have another asset constructed in exactly the same way, which doesn't seem to show these issue at the same scale ratio. Obviously I have tried many iterations in altering the scales of the asset/curve/obstacles but haven't come across a combination which eliminates the jittering.
I'm really scratching my head on this one, so if anyone could help me out, that would be awesome.
(Unfortunately, I cannot share my .hip file as I don't own the rights to it.)
Thanks in advance!
P.S. I'm using 11.1.188 on a Mac Pro
P.P.S Sorry if this is already covered in the forums, I searched for as many related terms as i could think of, but couldn't find a similar issue being discussed.












