Jump to content


bones do not follow the captured geo


  • Please log in to reply
1 reply to this topic

#1 vfxstudent

vfxstudent

    Peon

  • Members
  • Pip
  • 19 posts
  • Joined: 15-February 12
  • Location:london
  • Name:vito vatinno

Posted 15 February 2012 - 04:56 AM

hi there !

I'm having this problem  : captured geometry ,that later is imported as rdb in a dopnetwork for a sim, is not followed by the skeleton that stay still so i cannot apply other dynamics to the scheleto because it stay in the original position.



Anyone can help me ?
tnks a lot
wito

#2 anim

anim

    Houdini Master

  • Members
  • PipPipPipPip
  • 908 posts
  • Joined: 23-August 07
  • Location:Slovakia, Bratislava
  • Name:Tomas Slancik

Posted 15 February 2012 - 05:36 AM

if you create RBD from deforming geometry (like captured one) you need to check Use Deforming Geometry on RBD DOP object so it will update for each timestep
but more efficient workflow may be creating proxy rigid (non-deforming) objects (static RBDs) parented to each bone, which will serve as collision geometry
in that case houdini will not need to recalculate collision volumes for each frame which will speed up your simulation
Tomas Slancik
Generalist
Slovakia




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users