hi there !
I'm having this problem : captured geometry ,that later is imported as rdb in a dopnetwork for a sim, is not followed by the skeleton that stay still so i cannot apply other dynamics to the scheleto because it stay in the original position.
Anyone can help me ?
tnks a lot
wito
bones do not follow the captured geo
Started by vfxstudent, Feb 15 2012 04:56 AM
1 reply to this topic
#1
Posted 15 February 2012 - 04:56 AM
#2
Posted 15 February 2012 - 05:36 AM
if you create RBD from deforming geometry (like captured one) you need to check Use Deforming Geometry on RBD DOP object so it will update for each timestep
but more efficient workflow may be creating proxy rigid (non-deforming) objects (static RBDs) parented to each bone, which will serve as collision geometry
in that case houdini will not need to recalculate collision volumes for each frame which will speed up your simulation
but more efficient workflow may be creating proxy rigid (non-deforming) objects (static RBDs) parented to each bone, which will serve as collision geometry
in that case houdini will not need to recalculate collision volumes for each frame which will speed up your simulation
Tomas Slancik
Generalist
Slovakia
Generalist
Slovakia
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