Round points out
Posted 21 February 2012 - 03:45 PM
I've recently come to the world of Houdini from Cinema 4D.
There was a method I would use in C4D to make a circular border out of a jagged or rectangular one by collapsing it into a single point (just like the edge collapse node) and then beveling that one point into a circle.
You can kind of do it in Houdini, but the bevel is too smart, I guess you'd say, and it keeps the surrounding topology (in my case) instead defaulting to a circular shape when beveling a single point.
Anyway: what's the best way to round out a loop of points/border/etc?
Let me know if that doesn't make sense or if an image would better explain things.
Thanks a ton in advance!
Posted 21 February 2012 - 04:37 PM
Maybe smooth sop will also work, depending on your geometry.
Or if it is a curve, convert it to Nurbs and back.
Or blend between a smooth shape (perfect circle) with equal pointcount.
Edited by Macha, 21 February 2012 - 05:24 PM.
Posted 21 February 2012 - 05:05 PM
The smooth SOP did the trick in my case, but I'm going to log away those other methods you mentioned, because I could see how things might be different for me.
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