Posted 22 February 2012 - 11:45 PM
Is there a way to read and transform a 2dimage with a mosaic effect into a 2d mesh and then morph the mesh into an other 2D image with same mosaic effect ?
thanks a lot
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Posted 23 February 2012 - 12:22 AM
Edited by Macha, 23 February 2012 - 12:22 AM.
Posted 23 February 2012 - 02:09 AM
Greetings Vito. Make a grid, add noise to x and z, uv map it, use a vopsop with a mapcolor node to color the points, attributepromote the colors to primitive, do the same with another grid with equal pointcount, and then blendshape, it should work.
Posted 23 February 2012 - 11:24 PM
I'm having some difficolties:
for noise to the grid i used a fractal an then a uv texture and a vop sop .
Inside the vop sop i do not know how to connect properly the parameter that u suggest me and promote the color point attribute to the geometry ,can u help me to set up this network ?
Edited by vfxstudent, 23 February 2012 - 11:26 PM.
Posted 23 February 2012 - 11:47 PM
The output should be going into color. At the moment you put it into position. That's interesting and may even be useful at times but not in this case.
Oh, and you should put the filepath of your map into the first pinkish node.
Edited by Macha, 23 February 2012 - 11:48 PM.
Posted 24 February 2012 - 03:12 AM
First of all thank you for all,
this is the network but seems to me that not work so far for sure i've wrong somthing , I tryed to append a point sop after the fractal , adding color but nop .........
thank you again
Posted 24 February 2012 - 04:00 AM
Posted 26 February 2012 - 01:25 AM
I've appended a uv text sop at geo level , but due to the fact that vop operator are new to me I'm not abbe to find the UV u mentioned , so point W is not correct can u help me to fix it ?
Posted 26 February 2012 - 12:12 PM
Thn use import attribute vop to get the attribute into your vopsop.
Edited by Macha, 26 February 2012 - 12:12 PM.
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