Hello. Is it possible to create simple 4 wheels rig in dop? I try many of existing constraints , but this task isn't clear to me. Any ideas? Thanks
Car rig in dop
Started by evgen, Mar 04 2012 08:10 PM
3 replies to this topic
#2
Posted 05 March 2012 - 01:17 AM
Hi.
There was a topic about "car in DOPs":
http://forums.odforc...82-car-in-dops/
But the example posted there is in old format, so I can not open it properly and so I made my own setup. It is very basic, but I hope, may be useful for something...
(Scene in H12)
CAR_test01-16(bullet).hipnc 319.39K
51 downloads
Screenshot-29-01.png 71.39K
16 downloads
Edit: As it turned out, it work with Bullet pretty good, so I replace a .hip file.
There was a topic about "car in DOPs":
http://forums.odforc...82-car-in-dops/
But the example posted there is in old format, so I can not open it properly and so I made my own setup. It is very basic, but I hope, may be useful for something...
(Scene in H12)
CAR_test01-16(bullet).hipnc 319.39K
51 downloads
Screenshot-29-01.png 71.39K
16 downloadsEdit: As it turned out, it work with Bullet pretty good, so I replace a .hip file.
Edited by nord3d, 05 March 2012 - 01:32 AM.
#3
Posted 05 March 2012 - 01:58 AM
Thanks, Alexey. Thats what i need.
#4
Posted 05 March 2012 - 12:41 PM
I'm glad I have could help you.
There is a problem for me that I don't know how make local torque force in DOP. When using Uniform Force, like in this setup, it applying in the World Space. So if the car turns, the wheels start to revers.
CAR_test01-17.hipnc 319.4K
32 downloads
Screenshot-31-01.png 21.99K
13 downloads
There is a problem for me that I don't know how make local torque force in DOP. When using Uniform Force, like in this setup, it applying in the World Space. So if the car turns, the wheels start to revers.
CAR_test01-17.hipnc 319.4K
32 downloads
Screenshot-31-01.png 21.99K
13 downloads
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