Tools are getting better and better in speed of light.
I guess in early days of fx animation (at least 5~6 years ago), fx animator had to know how the natural force work and knowledge such as certain math(for comp or particle animation/attribute filter) and computer graphics(volumetric method, deeper understand of attribute of vertex,face,polygon), understand of codes to mange the particles/shaders/render at the artist's way to create natural fire/smoke/water/cloud any kinds of effect.
But now, it seems like there are a lot of user friendly tools , anybody can easily make simple fx with nice fluid sim tools such as fumefx, pyro 2 although it requires the understanding of how fluid solver behaves nodes by nodes or property by property to create more art direct-able and complex animation but I am wondering that later would be more less and less R&D or struggling for complex and art direction-able fx which sounds good for artist that everything gets easy but on the other side, I am wondering would that make fx artist lose there jobs unfortunately?
I am 25 years old now and I am in a very important time of my life to decide before everything gets really messed up. I know now features doing only production hires. I will get marry someday and I would want to get a stable job one day.
I worked over 7~8 features (Some of them had heavy fx movies or CG Animations) , game cinematics , lots of commercials from major vfx studios to a very small commercial companies but I know that would not make the job as fx artist more stable anyhow and I also know there are lots of fx artist who has much better experience than me. I don't think getting more great movies credits and more greater major vfx studio names in line of my resume are going to make the job as fx artist more stable as well. I don't know what would be next thing I want to really focus to make my job as fx artist to be more stable. I considered thinking of going to college for Computer Graphics and become a tool developer? but I think I dont want to be tool developer. I want to keep my job as fx artist.
I am not saying that I am looking for a job but
how to make me a stronger fx artist while the tools are getting really easy and fast?
Edited by cloudfx, 17 March 2012 - 07:37 PM.