I am rendering (with PBR) the extra image planes - "direct_shadow" and "indirect_shadow" and I am surprised that I could see that both of these shadow passes seem to have the diffuse textures of the material (on the objects) multiplied into them somehow. It would be much better for our compositors if we had shadow passes that were not affected by the images applied to the diffuse textures. We need to isolate just the shadows themselves. I have attached a simple scene with a PBR mantra rop. How can we render just the shadows? I could apply a white material to the objects and do a second render just for the shadows, but this would be a rather wasteful use of our limited resources.