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quick chops question: overriden chanels


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#1 dyei nightmare

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Posted 21 March 2012 - 03:38 PM

hi, how do you override a channel with any already existent chop?

i mean, we can right click any channel and apply motion effect, and the chop with the desired effect is created.

but i want to override a given channel with a motion effect, that is already created

the chopf expresion is not the best option in some cases, and somethimes i just copy and paste nodes inside a chop network and the overriden chanels are deleted,  so i have to do the "overriden by" conection again.

#2 symek

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Posted 21 March 2012 - 03:51 PM

You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject.


EDIT: In both cases you need to turn on Export Flag on nodes (brown one).

Edited by SYmek, 21 March 2012 - 04:02 PM.

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#3 dyei nightmare

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Posted 21 March 2012 - 06:41 PM

View PostSYmek, on 21 March 2012 - 03:51 PM, said:

You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject.


EDIT: In both cases you need to turn on Export Flag on nodes (brown one).

thanks symek! yes, export node is a good choice too! but found it, was the chop exporter scope window, my bad  :rolleyes:

Edited by dyei nightmare, 21 March 2012 - 06:54 PM.


#4 edward

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Posted 22 March 2012 - 08:04 PM

You can also drag and drop the channel name from the motion view pane onto the parameter channel you want to override.
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#5 dyei nightmare

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Posted 23 March 2012 - 09:21 AM

View Postedward, on 22 March 2012 - 08:04 PM, said:

You can also drag and drop the channel name from the motion view pane onto the parameter channel you want to override.

ah! good tip thanks edward!!




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