hi, how do you override a channel with any already existent chop?
i mean, we can right click any channel and apply motion effect, and the chop with the desired effect is created.
but i want to override a given channel with a motion effect, that is already created
the chopf expresion is not the best option in some cases, and somethimes i just copy and paste nodes inside a chop network and the overriden chanels are deleted, so i have to do the "overriden by" conection again.
quick chops question: overriden chanels
Started by dyei nightmare, Mar 21 2012 03:38 PM
4 replies to this topic
#1
Posted 21 March 2012 - 03:38 PM
#2
Posted 21 March 2012 - 03:51 PM
You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject.
EDIT: In both cases you need to turn on Export Flag on nodes (brown one).
EDIT: In both cases you need to turn on Export Flag on nodes (brown one).
Edited by SYmek, 21 March 2012 - 04:02 PM.
(...) It was late, late in the evening, the lovers they were gone;
The clocks had ceased their chiming, and the deep river ran on.
The clocks had ceased their chiming, and the deep river ran on.
#3
Posted 21 March 2012 - 06:41 PM
SYmek, on 21 March 2012 - 03:51 PM, said:
You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject.
EDIT: In both cases you need to turn on Export Flag on nodes (brown one).
EDIT: In both cases you need to turn on Export Flag on nodes (brown one).
thanks symek! yes, export node is a good choice too! but found it, was the chop exporter scope window, my bad
Edited by dyei nightmare, 21 March 2012 - 06:54 PM.
#4
Posted 22 March 2012 - 08:04 PM
You can also drag and drop the channel name from the motion view pane onto the parameter channel you want to override.
don't panic!
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