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Iceberg shader


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#1 Hello world

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Posted 22 March 2012 - 07:24 PM

Hi I am doing Iceberg shader.Here is my WIP.Few more improvements to be made.
It would be great if you guys can give feedback.Thank you
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Edited by Hello world, 22 March 2012 - 07:25 PM.


#2 jim c

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Posted 22 March 2012 - 07:50 PM

Looks like a good start. There was a Ice Cube material under the Glass category that might be interesting to look at.

#3 kare

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Posted 23 March 2012 - 03:17 AM

View Postjim c, on 22 March 2012 - 07:50 PM, said:

Looks like a good start. There was a Ice Cube material under the Glass category that might be interesting to look at.

apply subsurface scattering

#4 Hello world

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Posted 23 March 2012 - 07:57 AM

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#5 ykcosmo

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Posted 23 March 2012 - 10:03 AM

texture " mask " is one of the key to get good look ...
Why is the ocean blue ?
Because there are plenty of fish in the ocean.
Why do the fish make the ocean blue ?
Because they breath and talk as " blue blue blue .... "

#6 Hello world

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Posted 23 March 2012 - 10:31 AM

View Postykcosmo, on 23 March 2012 - 10:03 AM, said:

texture " mask " is one of the key to get good look ...
I am beginning to shading in Houdini.are you talking about applying textures?

#7 jim c

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Posted 23 March 2012 - 10:53 AM

Yes, I think so. Another thing that will help immensely is understanding how ramp parameters work and how you can use these to control all sorts of things.

#8 ykcosmo

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Posted 24 March 2012 - 12:13 PM

View PostHello world, on 23 March 2012 - 10:31 AM, said:

I am beginning to shading in Houdini.are you talking about applying textures?


yeah ... you could apply textures during you dev your shader . It helps to get the idea about " whats next " .
Why is the ocean blue ?
Because there are plenty of fish in the ocean.
Why do the fish make the ocean blue ?
Because they breath and talk as " blue blue blue .... "




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