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simulation of destruction


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#13 almatea

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Posted 09 April 2012 - 11:57 PM

View Postryew, on 25 March 2012 - 05:20 PM, said:

Have you tried this workflow with Houdini 12 yet?  How do you think the integration of Bullet in Houdini 12 compares to your custom solution?

Need to append for your question. Yesterday I tried native tools of Houdini 12 and it was look good. Constrain network tool is very similar to an my graph of connectivity (but I constructed this graph with help of Bullet collision test functions).
There is small trouble with lost impulse after breaking a piece to 2 piece - then each of small pieces lost their speed but I slove this moment with DOP trick.

I think it is possible to use native Houdini 12 tools as good destruction engine!

Edited by almatea, 09 April 2012 - 11:58 PM.


#14 rayman

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Posted 02 May 2012 - 09:26 PM

Amazing stuff!
Can you provide some info about displacement shader?
I really have no idea how to build similar thing.

Edited by rayman, 02 May 2012 - 09:26 PM.


#15 almatea

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Posted 03 May 2012 - 10:32 PM

View Postrayman, on 02 May 2012 - 09:26 PM, said:

Amazing stuff!
Can you provide some info about displacement shader?
I really have no idea how to build similar thing.

You need displace for only one plane. For example, this may be plane of wall or plane of some wood-plank. Also it is necessary to correct texture coordinates with respect for displacement.

#16 rayman

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Posted 04 May 2012 - 02:52 AM

Thank you!
This info explains everything :)

#17 J_spad

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Posted 10 May 2012 - 10:31 AM

That was really sweet! I love the level of detail. I am just learning how to do destruction with Houdini 11. I have tried having the fractured RBD geo interacting with the dust cloud however the simulation freezes up. How did you handle the dust clouds?

#18 almatea

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Posted 10 May 2012 - 06:22 PM

View PostJ_spad, on 10 May 2012 - 10:31 AM, said:

That was really sweet! I love the level of detail. I am just learning how to do destruction with Houdini 11. I have tried having the fractured RBD geo interacting with the dust cloud however the simulation freezes up. How did you handle the dust clouds?

Thank you!
Just bake SDF for all solid objects. I believe you can find a lot of examples in help system or ths forum threads.

#19 csmnt

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Posted 03 June 2012 - 03:26 AM

View Postalmatea, on 09 April 2012 - 11:57 PM, said:


There is small trouble with lost impulse after breaking a piece to 2 piece - then each of small pieces lost their speed but I slove this moment with DOP trick.

I think it is possible to use native Houdini 12 tools as good destruction engine!


Hey Vladislav,
Great tool!

..About the lost impulse on breaking glue objects in H12: Would you mind sharing your dop trick on how to make it work? :)

#20 freaq

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Posted 03 June 2012 - 08:36 PM

loving this stuff so much, amazing work, nothing short of breathtaking!

#21 blackchicken

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Posted 08 June 2012 - 02:09 PM

Aaaaaaaaaaaaa  One of the best  :ph34r:

#22 rayman

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Posted 14 June 2012 - 08:01 AM

View Postcsmnt, on 03 June 2012 - 03:26 AM, said:

Hey Vladislav,
Great tool!

..About the lost impulse on breaking glue objects in H12: Would you mind sharing your dop trick on how to make it work? :)
I`m wondering the same thing.

#23 Benyee

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Posted 08 October 2012 - 03:08 AM

View Postalmatea, on 03 May 2012 - 10:32 PM, said:

You need displace for only one plane. For example, this may be plane of wall or plane of some wood-plank. Also it is necessary to correct texture coordinates with respect for displacement.

Hey,almetea,very nice work.Here is my file for displacement test on specific direction,say world x,could you give some suggestion.

#24 Benyee

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Posted 08 October 2012 - 03:11 AM

Attached File  displacement_test.hip   706.44K   62 downloads




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