This is my first project that I'm using houdini volumetrics.
I did the shuttle model and uv in 3dsmax. The animation, light and render are done in houdini micropolygon.
The shader in spaceship is basically mantra surface with a few modifications. the render passes are
beauty, occlusion, envinroment light, some mask, the background is a simple photoshop mattepaint.
For the smoke i used FX tools, and nuke for composition. For the camera shake I used a maya locator with noise position to after effects.
When I was working in this project I had a terrible problem with camera scale. Thats take me many hours of frustration, hehe.
Thanks
https://vimeo.com/40088369
out_render.jpg 301.47K
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render_passes_shuttle.jpg 388.58K
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