Houdini12 Flip Customize Resize
#13
Posted 14 November 2012 - 10:12 PM
one question. why this dop is not beinch cached when i playback ? in Flip Object, Allow Caching is checked on.
thx for sharing
#14
Posted 19 November 2012 - 09:37 AM
#15
Posted 03 April 2013 - 03:11 AM
I have loaded the file into houdini 12.5 apprentice, but when I sim I dont get any new particles added to the Flip ;( Is this a problem with 12.5 or Apprentice?
resize.jpg 78.11K
61 downloadsThanks for your help
Graham
#16
Posted 03 April 2013 - 07:03 AM
gramx, on 03 April 2013 - 03:11 AM, said:
I have loaded the file into houdini 12.5 apprentice, but when I sim I dont get any new particles added to the Flip ;( Is this a problem with 12.5 or Apprentice?
Thanks for your help
Graham
#17
Posted 04 April 2013 - 03:10 AM
Thanks for your help!
#18
Posted 04 April 2013 - 06:01 AM
Attached Files
#19
Posted 04 April 2013 - 06:19 AM
Thanks for the file, it works
I just need to figure out how it all works now!
Thanks again, big help!
#20
Posted 08 April 2013 - 12:04 PM
I have been able to reproduce the Flip resize in my scene but have hit another problem. If you add the new whitewater solver to add spray/foam/bubbles it only works within the original grid. I guess that we need to setup another resize on the whitewater solver.
Has anyone got this working?
Thanks
#21
Posted 29 May 2013 - 11:45 PM
auto_resize_jefflim.gif 252.89K
46 downloads(click to see animated gif)
I went with sourcing particle volumes only on areas that the fluidTank box haven't filled yet.
The setup doesn't require manipulating the underlying flipSolver.
Although I'm not particularly sure if the flip simulation is actually advecting the particles properly.
Something is just a bit odd about the fluid movement, I just can't quite put my finger on it. >__<
Any insight would be appreciated
Attached Files
Edited by galagast, 29 May 2013 - 11:46 PM.
#22
Posted 01 June 2013 - 02:55 PM
galagast, on 29 May 2013 - 11:45 PM, said:
Any insight would be appreciated
The fluid doesn't rush back in to fill the space behind your moving object, so it seems very thick/viscous and slow-moving like thick mud. I haven't checked your file but perhaps look into your viscosity settings?
#23
Posted 02 June 2013 - 06:28 PM
I also did a small comparison test just to see if the fluid behaves differently if I'm using auto-resize and not.
tank_comparison.gif 1.48MB
19 downloads
tank_comparison.gif 1.48MB
19 downloadsSo far, the simulation seems similar enough to warrant an acceptable comparison.
#24
Posted 04 June 2013 - 06:28 AM
I animated two boxes moving along with the domain. The front box adds fluids and the rear box removes fluid(sink). It works well for fast moving domains. I have attached a file so you can see setup:-
dl.dropboxusercontent.com/u/73974952/TrackingFlipFluid.hipnc
Example on vimeo:-
https://vimeo.com/64140693
Graham
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