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shader question


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#1 Hello world

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Posted 15 April 2012 - 11:41 AM

Hi
I created a shader.its renders out ok in my friends machine.but in my machine its really very slow.What could be the reason.My machine config is not that bad.

#2 hopbin9

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Posted 15 April 2012 - 11:43 AM

Maybe the printer is low on ink?

Without you posting the difference in hardware specs it's really impossible for anyone to guess. Anything from RAM to CPU could be a factor.
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#3 Hello world

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Posted 15 April 2012 - 11:51 AM

my sys config is Intel core 2 quad cpu q9000-8gb ram-win 64
I tried other shaders sometime before,and it was ok.
now something seems wrong and its really very slow

I m trying to render using pbr and half hd resolution of 1280x720

its almost a hour now and still 1 frame is not rendered :(
it seemed to work well in ipr

Edited by Hello world, 15 April 2012 - 11:55 AM.


#4 LaidlawFX

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Posted 15 April 2012 - 02:51 PM

Another thing that gos hand and hand with system specs is what is in your scene.

Also a look at the shader would help, encase your doing extra work in there, but that is a smaller likely hood. Something like having blur samples up to ten in a scene where it is not being used, and then putting it in a scene where it is needed would cause a big hit.
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#5 lukeiamyourfather

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Posted 16 April 2012 - 04:30 AM

View PostHello world, on 15 April 2012 - 11:51 AM, said:

it seemed to work well in ipr

That would account for the difference.

#6 Hello world

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Posted 16 April 2012 - 04:56 AM

here is the snap

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  • toodforce.jpg

Edited by Hello world, 16 April 2012 - 04:56 AM.


#7 Hello world

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Posted 16 April 2012 - 05:00 AM

other shader works fine for me in the system except the above one

Edited by Hello world, 16 April 2012 - 05:00 AM.


#8 eetu

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Posted 16 April 2012 - 05:14 AM

Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad?
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#9 Hello world

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Posted 16 April 2012 - 05:49 AM

View Posteetu, on 16 April 2012 - 05:14 AM, said:

Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad?
thanks for the reply.but sss pointclouds are pointing to the right directory and file
i did the shader in H11.
and i have a thought that h12 doesnt have single or multiple SSS nodes? may be because of that?

Edited by Hello world, 18 April 2012 - 10:56 AM.





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