shader question
Started by Hello world, Apr 15 2012 11:41 AM
8 replies to this topic
#1
Posted 15 April 2012 - 11:41 AM
Hi
I created a shader.its renders out ok in my friends machine.but in my machine its really very slow.What could be the reason.My machine config is not that bad.
I created a shader.its renders out ok in my friends machine.but in my machine its really very slow.What could be the reason.My machine config is not that bad.
#2
Posted 15 April 2012 - 11:43 AM
Maybe the printer is low on ink?
Without you posting the difference in hardware specs it's really impossible for anyone to guess. Anything from RAM to CPU could be a factor.
Without you posting the difference in hardware specs it's really impossible for anyone to guess. Anything from RAM to CPU could be a factor.
#3
Posted 15 April 2012 - 11:51 AM
my sys config is Intel core 2 quad cpu q9000-8gb ram-win 64
I tried other shaders sometime before,and it was ok.
now something seems wrong and its really very slow
I m trying to render using pbr and half hd resolution of 1280x720
its almost a hour now and still 1 frame is not rendered
it seemed to work well in ipr
I tried other shaders sometime before,and it was ok.
now something seems wrong and its really very slow
I m trying to render using pbr and half hd resolution of 1280x720
its almost a hour now and still 1 frame is not rendered
it seemed to work well in ipr
Edited by Hello world, 15 April 2012 - 11:55 AM.
#4
Posted 15 April 2012 - 02:51 PM
Another thing that gos hand and hand with system specs is what is in your scene.
Also a look at the shader would help, encase your doing extra work in there, but that is a smaller likely hood. Something like having blur samples up to ten in a scene where it is not being used, and then putting it in a scene where it is needed would cause a big hit.
Also a look at the shader would help, encase your doing extra work in there, but that is a smaller likely hood. Something like having blur samples up to ten in a scene where it is not being used, and then putting it in a scene where it is needed would cause a big hit.
Slash and hack!!! ...standing on the shoulders of giants isn't a good battle cry...
#5
#7
Posted 16 April 2012 - 05:00 AM
other shader works fine for me in the system except the above one
Edited by Hello world, 16 April 2012 - 05:00 AM.
#8
Posted 16 April 2012 - 05:14 AM
Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad?
A shitty theory is better than no theory at all
#9
Posted 16 April 2012 - 05:49 AM
eetu, on 16 April 2012 - 05:14 AM, said:
Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad?
i did the shader in H11.
and i have a thought that h12 doesnt have single or multiple SSS nodes? may be because of that?
Edited by Hello world, 18 April 2012 - 10:56 AM.
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