hey guys, I am having some kind of issue when I have my object selected in obj mode I don't quit see in in my view port, I tried the display geometry options & display options but its not helping it..
I added a jpg perhaps u would like to take a look at it.
thank you.
houdini 12 interface issue
Started by SMVFXART, Apr 17 2012 12:45 PM
5 replies to this topic
#1
Posted 17 April 2012 - 12:45 PM
#2
Posted 18 April 2012 - 01:06 AM
SMVFXART, on 17 April 2012 - 12:45 PM, said:
hey guys, I am having some kind of issue when I have my object selected in obj mode I don't quit see in in my view port, I tried the display geometry options & display options but its not helping it..
I added a jpg perhaps u would like to take a look at it.
thank you.
I added a jpg perhaps u would like to take a look at it.
thank you.
#3
Posted 18 April 2012 - 02:04 AM
yes it does!
I changed the settings and played with options but its not helping it..
someone else an idea?
I changed the settings and played with options but its not helping it..
someone else an idea?
#4
Posted 18 April 2012 - 03:49 AM
You might try and revert back to the old H11 viewport (Houdini Preferences>3D Viewports) as the new OpenGL viewport still seems to be quite problematic. You could also try and install the newest drivers for your graphics card which sometimes helps.
-dennis
-dennis
#5
Posted 18 April 2012 - 05:20 AM
You could also try updating to the latest Houdini build instead of the initial H12 release.
#6
Posted 18 April 2012 - 07:39 AM
dennis.weil, on 18 April 2012 - 03:49 AM, said:
You might try and revert back to the old H11 viewport (Houdini Preferences>3D Viewports) as the new OpenGL viewport still seems to be quite problematic. You could also try and install the newest drivers for your graphics card which sometimes helps.
-dennis
-dennis
aha I guess you are right! I did what you say And it works now, I may consider updating my video card software as well, thank you guys very helpful
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










