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WIP - Forest Floor


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#1 eetu

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Posted 19 April 2012 - 07:08 AM

I have a clear image in my head of an environment on the forest floor, which I want to recreate in Houdini. Something like if you put your camera on the ground with a macro lens.

The amount of detail needed is quite staggering, and I've started building up the parts I'll need.

Most things are/will be completely procedural, I can paint areas of what kind of stuff I want where.

I started with moss:

Posted Image

I even bought a reference book about mosses, the system should be parametrized enough to create a few different ones.

I also have procedural pine cones, in different states of dryness/openness, as well as pine needles, all different.

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The pine cones are just copy-stamped on the ground, but the needles are dropped down with physics.

I thought I'd create some interesting looking muddy ground with variable-viscosity fluids, like in here, but the initial tries were a disappointment. Maybe later.
A shitty theory is better than no theory at all

#2 eetu

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Posted 19 April 2012 - 07:11 AM

Here are some mushrooms. they are a little bit different according to age, but there could be more of that. And maybe less SSS :)
They have some rudimentary collision avoidance with regards to each other.

Posted Image


Posted Image


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A shitty theory is better than no theory at all

#3 eetu

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Posted 19 April 2012 - 07:16 AM

This is a different kind of moss, this time realized with hair.

I copy-stamp a lot of randomized minimal l-system skeletons on the rock, and then grow the hair from those.

Posted Image [h264 quicktime turntable, 2mb]

It doesn't look like your regular polygonal surface, which I like.




There is still a lot I need to do. A tree stump, a couple of rocks, more logical ground, old leaves and grass and other decomposing things, blueberry and lingonberry shrubs..

Plenty of fun still ahead!

Edited by eetu, 19 April 2012 - 09:43 AM.

A shitty theory is better than no theory at all

#4 Solitude

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Posted 19 April 2012 - 07:44 AM

WOW! Great work eetu!

#5 Andz

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Posted 19 April 2012 - 08:33 AM

Looking great Eetu!

Artistically, I'd try to break up the speculars on the mushrooms a bit but I have to admit that I've never seen those, maybe they are supposed to be that clean looking.
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#6 br1

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Posted 19 April 2012 - 08:35 AM

/bow

Really nice renders.  I don't know how you lit those but it's lookin great. Any rendertimes ?

#7 ikarus

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Posted 19 April 2012 - 09:17 AM

amazing, keep posting more!

#8 mrwoo

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Posted 19 April 2012 - 09:31 AM

Amazing!!!

#9 nran

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Posted 19 April 2012 - 09:45 AM

wow,,good work!!

#10 eetu

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Posted 19 April 2012 - 09:53 AM

Thanks for all the kind words!

View PostAndz, on 19 April 2012 - 08:33 AM, said:

Artistically, I'd try to break up the speculars on the mushrooms a bit but I have to admit that I've never seen those, maybe they are supposed to be that clean looking.

Yea, they are too clean and orderly now. The big specular hits are especially offending, now that I look at them :)

View Postbr1, on 19 April 2012 - 08:35 AM, said:

Any rendertimes ?

With the two shadowmaps precalced, the rendertimes are in the 2-5 minute range. Some of the moss ones might be longer.

Edited by eetu, 19 April 2012 - 09:55 AM.

A shitty theory is better than no theory at all

#11 zarti

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Posted 19 April 2012 - 10:03 AM

Amazing !! .. as always eetu


=)
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#12 altbighead

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Posted 19 April 2012 - 11:30 AM

Seriously Class A WIP! keep rocking!
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