The amount of detail needed is quite staggering, and I've started building up the parts I'll need.
Most things are/will be completely procedural, I can paint areas of what kind of stuff I want where.
I started with moss:

I even bought a reference book about mosses, the system should be parametrized enough to create a few different ones.
I also have procedural pine cones, in different states of dryness/openness, as well as pine needles, all different.


The pine cones are just copy-stamped on the ground, but the needles are dropped down with physics.
I thought I'd create some interesting looking muddy ground with variable-viscosity fluids, like in here, but the initial tries were a disappointment. Maybe later.
















