hey, I am new to rendering and shading in Houdini and I was wondering how I can set up my tillable textures in a mantra surface shader.
I set the color map wrap to repeat but nothing is repeating and I can't set up how often it should repeat in x an y.
I am used to mental ray shading and I am very confused with the houdini way of doing stuff.....
Cheers
tile a texture in Houdini 12
Started by JuriBryan, Apr 23 2012 10:28 PM
1 reply to this topic
#1
Posted 23 April 2012 - 10:28 PM
www.juribryanfx.com
#2
Posted 23 April 2012 - 11:58 PM
JuriBryan, on 23 April 2012 - 10:28 PM, said:
hey, I am new to rendering and shading in Houdini and I was wondering how I can set up my tillable textures in a mantra surface shader.
I set the color map wrap to repeat but nothing is repeating and I can't set up how often it should repeat in x an y.
I am used to mental ray shading and I am very confused with the houdini way of doing stuff.....
Cheers
I set the color map wrap to repeat but nothing is repeating and I can't set up how often it should repeat in x an y.
I am used to mental ray shading and I am very confused with the houdini way of doing stuff.....
Cheers
If your trying to tile a texture map on geometry with UVs you could scale the UVs with a UV Transform sop. Scaling X and Y by 0.1 would be like having 10 tiles.
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