I would group objects with some attributes and give different forces to it whenever I want in Sops but not in Dops, I can't find a work around.
Here goes some question about Dops!
- 1 I want the RBD objects get affected only by fan force for maybe 5 frames or until it gets
certain verlocity that I want first
and once it pasts a certain frames or it gets a certain velocity that I set, I want the object to pick up the second force How would I acheive this?
(I was thinking of group dop but it's quite different from group sop..)
- 2 Grouping object by attribute, how would I do that? I was looking in help doc but no example was there. Does it have to be always Affector?
How would I use Mask string to filter object by attribute in Geometry such as velocity or position.
Attached file has secondary force which I want to happen after the first force such as fan for say 5 frames later.
Attached Files
Edited by cloudfx, 26 April 2012 - 09:03 PM.













