Cookie on Copy SOP geo?
#1
Posted 01 May 2012 - 09:26 PM
Having never used the cookie SOP before, is there a simple way to take all of this resulting geo and cookie each into one uniform surface?
#2
Posted 02 May 2012 - 06:05 AM
Benjamin Fiske, on 01 May 2012 - 09:26 PM, said:
Having never used the cookie SOP before, is there a simple way to take all of this resulting geo and cookie each into one uniform surface?
You could optionally use an isooffset to convert all the spheres to an isosurface.
If you must use a cookie sop you might have to set it up inside a foreach sop cause the cookie only takes two objects at a time. it could be a bit confusing a setup, plus nothing guarantees that the cookie won't corrupt your geo at some point...
Take a look at Peter Quint's videos on the foreach sop if you decide to go down that route.
Cheers
Edited by rafaelfs, 02 May 2012 - 06:06 AM.
My Houdini playground
#3
Posted 02 May 2012 - 09:30 AM
rafaelfs, on 02 May 2012 - 06:05 AM, said:
If you must use a cookie sop you might have to set it up inside a foreach sop cause the cookie only takes two objects at a time. it could be a bit confusing a setup, plus nothing guarantees that the cookie won't corrupt your geo at some point...
Take a look at Peter Quint's videos on the foreach sop if you decide to go down that route.
Cheers
I thought of isooffset last night, as well, but the result was a swiss cheese mesh. I'm guessing it has a tough time navigating which part is inside and which part is outside in a big mess of geo like that.
Tried foreach last night as well, but it didn't seem (offhand) that one could grab the "next each" to use - nor would that necessarily work. Ideally this would be solved in a system that progresses from the first and ends at the last, but that's pretty un-Houdini .. tricky problem!
#4
Posted 02 May 2012 - 10:00 AM
That said, still very curious how one would solve this problem if anyone can think of how to do it.
#5
Posted 04 May 2012 - 04:13 PM
Benjamin Fiske, on 02 May 2012 - 10:00 AM, said:
That said, still very curious how one would solve this problem if anyone can think of how to do it.
Here ya go benjamin. It's a bit convoluted, I feel there is a more elegant solution somewhere, but it works none the less...
Attached Files
Because what the world needs is people who have come alive.”
--Howard Thurman
#6
Posted 04 May 2012 - 11:59 PM
3dbeing, on 04 May 2012 - 04:13 PM, said:
Yes, that feels a bit convoluted
You can just copy volumes and get the isosurface.
Attached Files
#7
Posted 05 May 2012 - 06:41 AM
oc , the Merge Results option on the ForEach node is turned OFF
since the cookie operation mode ( Union ) adds them all by itself .
well , the cookie ' accuracy ' .. is another song . =)
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scene is a H11 file . while Clip SOP is just to see whats going on inside ..
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cloudz.hipnc 74.75K
31 downloads--
.cheers
#8
Posted 07 May 2012 - 10:22 AM
eetu, on 04 May 2012 - 11:59 PM, said:
Let's call it friday night derpa derps.
But I thought I tried your way and got wierd results.. must have done something wrong anyway... =P
Because what the world needs is people who have come alive.”
--Howard Thurman
#9
Posted 11 May 2012 - 03:18 PM
#10
Posted 15 May 2012 - 01:20 PM
Sphere sop (set to polygon),
mountain sop,
isooffset(fogVolume),
scatter points,
copy metaballs,
convertmeta.
Attached Files
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