Jump to content


DOPs properties / fields bounded by volumes...?


  • Please log in to reply
2 replies to this topic

#1 galakgorr

galakgorr

    Peon

  • Members
  • Pip
  • 12 posts
  • Joined: 28-March 12
  • Name:h f

Posted 02 May 2012 - 07:10 PM

Hello,

Sorry if this is a noob question. I want to be able to control the effect of fields in a DOPs simulation using bounding volumes. For example, I want to be able to direct a shattering effect so that pieces will float upwards, but only if they have passed within a specific volume (ideally one created and animated in SOPs, like a sphere or cube.) I've seen examples of this done with the RBD State DOP, but those examples only used a sweeping plane to determine what the glue strength was set to. The Maya equivalent would be setting a volume bound for a field. Is there a way to do this using volumes?

Thank you!

#2 anim

anim

    Houdini Master

  • Members
  • PipPipPipPip
  • 986 posts
  • Joined: 23-August 07
  • Location:Slovakia, Bratislava
  • Name:Tomas Slancik

Posted 02 May 2012 - 07:46 PM

it's called Mask Field DOP, which you can connect directly to your force to limit it just within some volume
there is an example in help
Tomas Slancik
Generalist
Slovakia

#3 galakgorr

galakgorr

    Peon

  • Members
  • Pip
  • 12 posts
  • Joined: 28-March 12
  • Name:h f

Posted 03 May 2012 - 09:46 AM

View Postanim, on 02 May 2012 - 07:46 PM, said:

it's called Mask Field DOP, which you can connect directly to your force to limit it just within some volume
there is an example in help

Knew it was a noob question. Thanks for pointing me in the right direction.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users