First thing is, how even would you bring rig with bones woking into DOPS ? Especially I'm curious about IK part. Bones would need to update their position too. I supose for simulation time bones should be switched to FK mode to simplify things, and just when you want modify something you switch to IK to add you animation and switch again to FK for simulation.
Should I rebuild rig in DOPS and just match my bones position to it ?
Any ideas ? Or even better, ANY EXAMPLES ?
Thanks
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Edited by mantragora, 04 May 2012 - 09:41 AM.











