hey i was wondering now for a very long time...
what is the best way to render out a flip fluid simulation that needs to be integrated into a life action plate.
lets say i want to put a ship on the ocean.. i sim to waves and all is good.
then i use a particle surface node to create my geo, and apply a water shader to it, perfect.
the problem with that is that i will get the whole body of water and not just the deforming top, which i could then simply overlay in nuke.
The problem is:
how do i get only the top part of my flip fluid sim?
or just the part that is actually moving?
cheers
rendering flips
Started by JuriBryan, May 06 2012 06:26 PM
4 replies to this topic
#1
Posted 06 May 2012 - 06:26 PM
www.juribryanfx.com
#2
Posted 07 May 2012 - 01:26 AM
Hey!
Thx for your reply on my voronoi fracture thread! I think I can help you now aswell!
Sidefx has just released a very cool and indepth (FREE) tutorial about how to render flip fluids. Check it out here:
http://www.sidefx.co...2179&Itemid=132
Hope that helps
Thx for your reply on my voronoi fracture thread! I think I can help you now aswell!
Sidefx has just released a very cool and indepth (FREE) tutorial about how to render flip fluids. Check it out here:
http://www.sidefx.co...2179&Itemid=132
Hope that helps
www.scratch-arts.net
#3
Posted 07 May 2012 - 07:33 AM
hey, yea i saw that one... that problem is that it only goes into the shaders and how to set them up.
I want to know how to extract the moving part of my sim and copy it onto a plane or something...
cheers
I want to know how to extract the moving part of my sim and copy it onto a plane or something...
cheers
www.juribryanfx.com
#4
Posted 07 May 2012 - 07:35 AM
You could make a shader that have Alpha 0 if distance from boat/object is too far.
This is either a really smart move or by far the stupidest thing that we have ever tried.
#5
Posted 08 May 2012 - 07:57 AM
yea that could work.
do you know of a way to deform a piece of geometry with a underlying geometry...
Something like a deformation modifier or something like that?
cheers
do you know of a way to deform a piece of geometry with a underlying geometry...
Something like a deformation modifier or something like that?
cheers
www.juribryanfx.com
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











