Posted 06 May 2012 - 06:26 PM
what is the best way to render out a flip fluid simulation that needs to be integrated into a life action plate.
lets say i want to put a ship on the ocean.. i sim to waves and all is good.
then i use a particle surface node to create my geo, and apply a water shader to it, perfect.
the problem with that is that i will get the whole body of water and not just the deforming top, which i could then simply overlay in nuke.
The problem is:
how do i get only the top part of my flip fluid sim?
or just the part that is actually moving?
Posted 07 May 2012 - 01:26 AM
Thx for your reply on my voronoi fracture thread! I think I can help you now aswell!
Sidefx has just released a very cool and indepth (FREE) tutorial about how to render flip fluids. Check it out here:
Hope that helps
Posted 07 May 2012 - 07:33 AM
I want to know how to extract the moving part of my sim and copy it onto a plane or something...
Posted 07 May 2012 - 07:35 AM
Posted 08 May 2012 - 07:57 AM
do you know of a way to deform a piece of geometry with a underlying geometry...
Something like a deformation modifier or something like that?
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