Hello, could you help me, i am trying to get specular from area light source in vex, how to do that? Seems to me that i need to use sample_light for this , but how to use this function? Thanks
Area specular in shader. How?
Started by evgen, May 07 2012 03:39 PM
1 reply to this topic
#2
Posted 08 May 2012 - 02:05 PM
Hi, If I understood you correctly, you want a sharp, mirror-like specular? (Because, otherwise, you'd use some of Phnog - Blinn - approximations)
If so, look at my example with intersect_lights VEX function:
untitled-03.hipnc 141.99K
37 downloads
If so, look at my example with intersect_lights VEX function:
untitled-03.hipnc 141.99K
37 downloads
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