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rendering custom fog with generic mantra shaders


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#1 jumper

jumper

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  • Name:stephen murphy

Posted 15 May 2012 - 08:41 AM

Hi,
I have created some fog using the volume tools at the sop level using a mix of the isoffset and volume mix sops etc. I am trying to use the generic mantra shaders eg "wispy smoke" and "billowy smoke" and I am trying to add more detail with the noise of the shader..... But the noise doesn't seem to affect the density of my custom fog at all . I have attached a name sop with the name set to "density" .... is there something else I need to do to get the noise of wispy or billowy smoke noise to affect the density? I have attached the hip.
Thanks in advance
Stephen

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