Every time I render something I get those ugly artifacts that you can see on attached pictures. At first I thought that this is because of badly modeled geometry, but this is not the reason. This model on picture is made from one piece rotated around, so if it was broken, each piece should get the same artifacts.
They show quite randomly, but only on completely FLAT surfaces on geometry that have added "polygons as subdivision" attribute. I can take simple tube, scale one end, cap it, add bevel to maintain shape and flag it with "polygons as subdivision" and in the render I get completely clean render everywhere beside this caped, flat place.
What's the problem ?
If I add Subdivide node on the end, bump it sometimes even to 2, it helps, but then it makes no sense to use "polygons as subdivision". It happens in all modes in H12 and H11 - Micropoly, Raytracying, PBR. I don't get it only in MicroPoly mode in H10, but in PBR it shows.
BTW. Mantra is the only renderer out there that produces those artifacts with this geometry. MR, Modo, Vray - all renders clean geometry.
Help !













