Camera change makes difference to render time
Posted 22 May 2012 - 07:29 PM
Then I switch to another camera that is closer in, and of the 8 or 9 different objects visible in the first camera, only 2 are visible here, only one of which is using a displacement map. This takes over 3 minutes to render, with most of the time spent spinning mantra's wheels doing something, then all of a sudden it completes.
The lights using Deep Shadows are all loading the shadow map from disk, not generating them.
I tried using the Performance monitor (which by the way is really quite cool!), but it doesn't seem to show anything specific that's chewing up time. I'm sampling everything but Node Draws (GPU) and Thread Stats.
Any ideas what I might look for? I have the nasty suspicion that I've done something incredibly stupid, but I'm not seeing it.
Posted 22 May 2012 - 10:17 PM
See if you could tighten the displacement bounds without getting render errors?
Posted 23 May 2012 - 07:25 AM
It will be. At least to start the render but not necessarily finishing it. But as eetu said check the Displacement Bounds it can make a huge difference.
Posted 23 May 2012 - 03:33 PM
Posted 23 May 2012 - 11:26 PM
If your displacement had a higher amount or amplitude you would need a bigger displacement bound.
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