Hi,
We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe?
cheers
Lyn
Alembic export on windows vs linux
Started by tallkien, May 24 2012 05:31 AM
1 reply to this topic
#1
Posted 24 May 2012 - 05:31 AM
#2
Posted 24 May 2012 - 08:12 AM
tallkien, on 24 May 2012 - 05:31 AM, said:
Hi,
We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe?
cheers
Lyn
We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe?
cheers
Lyn
I was facing similar kind problem.
I submit as a bug to SESI but at the end we find out that Maya ABC Import is flipping the uvs.
So i just fixed with UV Transform SOP in Houdini.
Cheers !
Harsh Mistry
Harsh Mistry
www.harshmistryvfx.tk
www.harshmistryvfx.tk
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