Jump to content


Alembic export on windows vs linux


  • Please log in to reply
1 reply to this topic

#1 tallkien

tallkien

    Initiate

  • Members
  • PipPip
  • 125 posts
  • Joined: 25-July 03

Posted 24 May 2012 - 05:31 AM

Hi,

We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe?

cheers

Lyn

#2 Harsh Mistry

Harsh Mistry

    Peon

  • Members
  • Pip
  • 4 posts
  • Joined: 30-January 12
  • Location:Vancouver
  • Name:Harsh Mistri

Posted 24 May 2012 - 08:12 AM

View Posttallkien, on 24 May 2012 - 05:31 AM, said:

Hi,

We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe?

cheers

Lyn


I was facing similar kind problem.
I submit as a bug to SESI but at the end we find out that Maya ABC Import is flipping the uvs.
So i just fixed with UV Transform SOP in Houdini.

Cheers !


Harsh Mistry
Harsh Mistry
www.harshmistryvfx.tk




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users