Hi,
The way how flat shaded and smooth shaded different in viewport view,
When I render I get the result as smooth shaded for default setting, what if I want my mesh to be rendered as flat shaded for specific objects, what would be the work around?
flat shaded mantra render
Started by cloudfx, May 24 2012 03:14 PM
3 replies to this topic
#1
Posted 24 May 2012 - 03:14 PM
#2
Posted 24 May 2012 - 03:16 PM
cloudfx, on 24 May 2012 - 03:14 PM, said:
Hi,
The way how flat shaded and smooth shaded different in viewport view,
When I render I get the result as smooth shaded for default setting, what if I want my mesh to be rendered as flat shaded for specific objects, what would be the work around?
The way how flat shaded and smooth shaded different in viewport view,
When I render I get the result as smooth shaded for default setting, what if I want my mesh to be rendered as flat shaded for specific objects, what would be the work around?
It seems facet sop's unique points doing the similar but is that only way?
#3
Posted 24 May 2012 - 08:22 PM
cloudfx, on 24 May 2012 - 03:16 PM, said:
It seems facet sop's unique points doing the similar but is that only way?
perhaps trying vertex sop + cusp normals will give you the desired effect?
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#4
Posted 24 May 2012 - 10:30 PM
Or, if you want to do it in the shader for some reason, you can pipe in global Ng to your shading vop.
E.g. in the Clay material, add a Global Variables VOP and connect its "Surface Geometric Normal" output to the Surface Model VOP's "Surface Normal" input.
E.g. in the Clay material, add a Global Variables VOP and connect its "Surface Geometric Normal" output to the Surface Model VOP's "Surface Normal" input.
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