Maybe I'm still wishing this would happen, but I remember Jeff Wagner mentioning that you can now adjust Pscale in delayed loads?? If there is a new way to do this, please share. Cheers.
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Delayed Load Pscale H12
Started by Overload, May 28 2012 02:37 AM
5 replies to this topic
#1
Posted 28 May 2012 - 02:37 AM
#2
Posted 28 May 2012 - 02:59 AM
Overload, on 28 May 2012 - 02:37 AM, said:
Maybe I'm still wishing this would happen, but I remember Jeff Wagner mentioning that you can now adjust Pscale in delayed loads?? If there is a new way to do this, please share. Cheers.
Maybe he meant the point procedural, check this thread; http://www.sidefx.co...ewtopic&t=25840
A shitty theory is better than no theory at all
#3
Posted 30 May 2012 - 04:58 AM
The referenced thread is an excellent one but in that thread there isn't an example of how to bring in pscale in to the new Mantra Point Procedural with a CVEX VOP program.
See the attached hip file.
See the attached hip file.
Attached Files
Edited by old school, 30 May 2012 - 05:00 AM.
There's at least one school like the old school!
#4
Posted 29 June 2012 - 01:54 AM
old school, on 30 May 2012 - 04:58 AM, said:
The referenced thread is an excellent one but in that thread there isn't an example of how to bring in pscale in to the new Mantra Point Procedural with a CVEX VOP program.
See the attached hip file.
See the attached hip file.
Hey Jeff, trying your example file but not getting anything from it. I'm on the most up to date version of H12. Sometime I'm missing maybe? Cheers!
#5
Posted 29 June 2012 - 04:59 AM
The way how point instance behave is realy interesting.
Overload, you probalbly get some kind of erorr. But while you are in IPR window and you do some change, suddenly instances will apear, but if you stop and start again, it will not work again, till you do some change.
Other way how to fix this is just move those shaders in main SHOP context and apply procedural shader to new geometry.
I once get so mad because of this, because it was working before, but then suddenly it wasn't. Applying procedural shader to new object fixed that.
Jeff, what can you say about this thing. Or i'm realy doing something wrong
Overload, you probalbly get some kind of erorr. But while you are in IPR window and you do some change, suddenly instances will apear, but if you stop and start again, it will not work again, till you do some change.
Other way how to fix this is just move those shaders in main SHOP context and apply procedural shader to new geometry.
I once get so mad because of this, because it was working before, but then suddenly it wasn't. Applying procedural shader to new object fixed that.
Jeff, what can you say about this thing. Or i'm realy doing something wrong
Edited by Tom, 29 June 2012 - 05:04 AM.
#6
Posted 29 June 2012 - 03:07 PM
Great Example!!!!
Thank you Jeff.
Thank you Jeff.
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