Hey guys,
I was hoping someone could enlighten me as to why I can't get sss to work with the point instance procedural. I'm using pbr. If I turn all components of the surface shader off except for sss and try single scatter the instance object renders black. If I attempt to render with multi scatter the render seems to get stuck on generating the point cloud.
Thanks
Mike
Getting sss to work with point instance procedural
Started by mikelyndon, May 29 2012 08:27 AM
3 replies to this topic
#1
Posted 29 May 2012 - 08:27 AM
#2
Posted 29 May 2012 - 10:12 AM
mikelyndon, on 29 May 2012 - 08:27 AM, said:
Hey guys,
I was hoping someone could enlighten me as to why I can't get sss to work with the point instance procedural. I'm using pbr. If I turn all components of the surface shader off except for sss and try single scatter the instance object renders black. If I attempt to render with multi scatter the render seems to get stuck on generating the point cloud.
Thanks
Mike
I was hoping someone could enlighten me as to why I can't get sss to work with the point instance procedural. I'm using pbr. If I turn all components of the surface shader off except for sss and try single scatter the instance object renders black. If I attempt to render with multi scatter the render seems to get stuck on generating the point cloud.
Thanks
Mike
Do you have an example file we could try ?
#3
Posted 03 June 2012 - 08:57 PM
br1, on 29 May 2012 - 10:12 AM, said:
Do you have an example file we could try ?
Here's a simple setup to look at. The sphere on the left renders with sss fine but the instanced object doesn't display single scatter sss in the render. And if I turn on multi scatter it doesn't even render.
Attached Files
#4
Posted 21 June 2012 - 01:06 AM
This was in today's journal:
Quote
Houdini 12.0.663: Fixed sub-surface scattering to work with point instancing by introducing a new scope, "scope:self", which allows scopable raytracing operations to safely restrict themselves to only the currently shading object.
A shitty theory is better than no theory at all
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